![]() During a sprint, it is now easier to turn left and right.In Multiplayer: the respawn algorithm has been improved.In Multiplayer: the damage and bullet statistics of the “grenade launcher”, “explosive rifle” and “shotgun” items have been adjusted accordingly to reflect balance issues noticed in user comments.In Multiplayer: the range of the “shock gun” item has been increased.In Multiplayer: in the “free-for-all” game mode, players who leave a game before the end have their score reset.In the Controls menu of the game’s settings, the “Aim Sensitivity” and “Camera Sensitivity” sliders have been expanded with more increments to allow for finer tuning according to the player’s preference.New features for all IRONFALL Invasion players: In the meantime, specific details of this first update are: Moving forward, the developers will be continuing to monitor game-related feedback on Miiverse and Twitter as they prepare for a major game update this summer. The game has already been downloaded by more than 300,000 players worldwide, with more players joining the fray every day. IRONFALL Invasion has been made exclusively for the Nintendo 3DS family of systems by a team of just three developers, bringing intense 60 frames per second action and fluid gameplay that also maximises the unique features of New Nintendo 3DS and New Nintendo 3DS XL, with the system’s C Stick allowing for quick and precise aiming. Available now on Nintendo eShop for Nintendo 3DS, the game has been updated by the developers VD-DEV after taking into account fan feedback on both Miiverse and Twitter since it released in February. A free game update for IRONFALL Invasion is available for its players, providing a number of in-game improvements that look to enhance the gameplay experience.
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