![]() Gloomwood is worth it in Early Access, but I do hope the stealth gets tightened up a bit, along with making it a bit easier to see. I thought I was clever and waited behind the door for him to come back so I could backstab him, but he clipped through the door, saw me, and then hit me through the door. I broke the window, which caused him to unlock the door and come outside to find me. If you’re quick and use corners, you can use the actual stab, but I’ve used this multiple timesin these instances and the enemies didn’t die if they were about to discover me. If the enemy is fully aware, you’ll slash with your sword instead. You can only use the backstab for insta-kill when an enemy is totally unaware of you. You can carry bottles with you to throw and distract guards, which is very useful.īut the stealth is imperfect. When I could see what I was doing, the exploration and gameplay were very satisfying, though. You do get a lantern after a bit, but you do have to stumble around in the dark for a while before you chance upon it. The game is also so insanely dark that I frequently had trouble seeing, even with the brightness and gamma cranked up. Most rifles have zero, which is strange because the enemies shoot you infinitely, so Gloomwood doesn’t abide by immersive sim ammo rules. One thing that irks me is that enemy rifles only tend to have a single bullet, if they have any ammo in them at all. Fans of immersive sims will feel completely at home here in this creepy world. As such, it’s built around sneaking and careful navigation. It’s more akin to the classic Thief games, except it isn’t based around stealing things and appears to have just one seamless, giant area. Outside of a gate, a voice explains things before the gate opens and your adventure begins. Gloomwood begins with your character having been abducted and awaiting their fate in a pit. But the question stands: is Gloomwood worth it in Early Access? The game is set to remain in Early Access for one-to-two years, so you’ll definitely be waiting a while, but both Szymanski and New Blood have repeatedly shown that their games live up to their potential, so this looks like a sound investment. Gloomwood, which just entered Early Access, isn’t the same kind of Doom-esque first-person shooter, even if it does visually and tonally remind me of Dusk. This was the guy that made Dusk, after all, so anything he makes is bound to catch the attention of the many that adore the game. There is more to this city than you can possibly* imagine.Seeing the name David Szymanski on a game made me instantly take notice. * Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage. * In-depth player interactivity*, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.Ī mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster. Or prepare to get loud*.Ī unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more. ![]() * A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.Īn intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog. Scripts: -Enable Developer Mode (Console Commands) -God Mode -Stealth Mode (Enemies dont detect you) -Fly + NoClip -Thief (Removes footstep noises & allows. Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation.
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